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893rd Oki Tsura production story – current status report

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Last time I ended up opening story about “The girl I fell in love in Okinawa is so hard to die (Oki Tsura)” and thought, “The next ending,” but since it’s not the best, this time I’ll talk about the current situation.

To be honest, I’m pounding in the end as I’m pushing hard!!

is. The desktop where I write this manuscript is even opened at the same time with CLIP STUDIO, with edited drawings arranged in the screen.
This film is a workload that is far from being a general director and a general manager. Of course, the script and storytelling have been checked, especially the most episodes of the storytelling, over half of the storytelling. Also includes editing and sound support.
And more than anything, artwork! As the title of the title of this time is also referred to as “illustrator producer,” he is taking over the command of the re-painting (editor-editor-editor). In line with the direction in which he was directed to the animation staff (main animator) to fix it, and “I’ll pick it up” all the remaining cuts! I generally make lots of corrections in one go, and when the animation staff who gave me the first one finishes their shares, they’ll go back to me and pick up my rough stuff that I’ve put in quickly and have them edit it.
Therefore, nearly half of the episodes (depending on the number of episodes), there are some Itagaki paintings. In other words, I am prepared to be able to respond to any issues so that each episode can be corrected.
To be honest, young staff today are drawing on average less speed than our generation. Oh, I’m not the fastest person myself. Those of you who were in the telecom era should know this very well. Even as someone who isn’t fast, I feel that young people today are “slow.”
Of course, there are some animators who can mass-produce even young people, and it’s clear that there’s a reason for those who are slow. for example,

The more you use your nerves to create art that can withstand high definition, and the more you come across it, the more you use the increasing number of parts and details of each character, and the digital drawing tools!

Even after taking into account that, it is certain that the number of people who are slow is increasing. This is because when you ask other companies’ presidents or production producers, they get the same response. “The young animators today are slow to draw.”
Well, since we all work as employees, I try to think of it as “first drawing a good original” first, and “if you have faster hands, it’s even better.”
So, I’ll go back to editing the drawings again!

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